- Every animation will follow this simple rule: something enter on left side of the image, cross the screen and exit at right side.
- The borders of the screen should not be think as a limit, but as a continuous territory. Left part is the "input" of history, and right part is the "output" to be displayed on the next computer screen.
- For the final presentation, computers will disposed in a "loop shape", the animation will never end and go on forever in cycle. Every little work will be part of a bigger process.
- Duration of animations should be short (about 5-10sec), relative to the size of the display for a good reading flow.
- Every computer might play a randomly different animation at each cycle (so every students will Make 3 or 4 short variation of the animations), so that to see all images, a visitor need to walk around the screen in circle for many cycles.
- Possibility to break the rules and change the moving direction so the animation go backward?
- Tool: teacher will distribute a special compiled version of PureData software that will allow to showcase simple cycle animation in a network easily.
Each creative animation can be:
- A real time 3d animation programmed within pure data graphical functions
- A movie file (shot from a camera or made with a 2D/3D animation software)
- A stop motion photographic animation
- A mix of them
Workshop
Few references
[GEM]的座標系:笛卡兒座標系
X向右為正;向左為負
Y向上為正;向下為負
Z向前為正;向後為負